AI Insights · Timothy · January 2025
Top Boxing Games in Oman: Q4 2024 Performance
Discover the performance trends of the top boxing games in Oman for Q4 2024, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2024, the top boxing games on a unified platform in Oman exhibited diverse performance trends. Here's a look at the key metrics for these popular apps.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw weekly downloads fluctuate, starting at approximately 763 and peaking at 1072 by late October. The active user base showed a similar pattern, beginning with around 2K users and rising to over 2.2K in October, before a slight decline towards the end of the quarter. Revenue remained negligible throughout.
Arm Wrestling Master by GOODROID, Inc. experienced a peak in weekly downloads in mid-October with 1.5K, followed by a gradual decline, ending the year with about 563 downloads per week. Active users mirrored this trend, starting at about 5.9K and reaching a high of 7.2K in October. Revenue was not recorded during this period.
Real Boxing 2 from Vivid Games S.A. maintained steady weekly downloads, averaging around 400. Active users increased from 1.3K to over 1.6K by the end of December. Weekly revenue varied slightly, with peaks reaching $11 in late November.
Punchy Race: Run & Fight Game also from CASUAL AZUR GAMES, showed a moderate download trend with a notable peak of 561 in mid-November. Active users saw fluctuations, starting at 1.8K and peaking at 2K in December.
Lastly, Kung Fu GYM: Fighting Games by Next Hope had a steady but low download rate, peaking at 295 in early October. Active users remained consistent, hovering around 1.5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.